DirectX Graphics
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- index buffer and vertices colors...
by grob » Tue, 24 Jun 2003 17:09:05
- 2 Replies
- 25 Views
- Last post by Phil Taylor [ATI
Tue, 24 Jun 2003 17:09:05
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- Where are the shareware 3D game for WINCE base on x86
by bird » Tue, 24 Jun 2003 11:53:05
- 1 Replies
- 30 Views
- Last post by bird
Tue, 24 Jun 2003 11:53:05
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- What happened to Device.SetSamplerState in Managed D3D?
by Jo » Tue, 24 Jun 2003 08:17:11
- 4 Replies
- 435 Views
- Last post by Rich [Microsoft Direct3D MV
Tue, 24 Jun 2003 08:17:11
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- Shadows with Skinned MEsh
by boul » Tue, 24 Jun 2003 01:14:26
- 1 Replies
- 31 Views
- Last post by boul
Tue, 24 Jun 2003 01:14:26
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- How to clip 2D graphics rendered with ID3DXSprite?
by Pavel Cernohorsk » Mon, 23 Jun 2003 23:39:00
- 1 Replies
- 32 Views
- Last post by Pavel Cernohorsk
Mon, 23 Jun 2003 23:39:00
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- MS MeshViewer from DX SDK
by Skyforge » Mon, 23 Jun 2003 15:46:04
- 2 Replies
- 26 Views
- Last post by Phil Taylor [ATI
Mon, 23 Jun 2003 15:46:04
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- precomputed vertex colors
by vze » Mon, 23 Jun 2003 12:56:06
- 2 Replies
- 422 Views
- Last post by Robert Dunlop [MS MVP
Mon, 23 Jun 2003 12:56:06
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- Dumping a D3D texture to file.
by causti » Mon, 23 Jun 2003 11:52:47
- 2 Replies
- 35 Views
- Last post by causti
Mon, 23 Jun 2003 11:52:47
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- DX7 + EMBM + GENESIS3D
by Wendell Buckne » Mon, 23 Jun 2003 08:53:06
- 1 Replies
- 35 Views
- Last post by Wendell Buckne
Mon, 23 Jun 2003 08:53:06
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- 3D Object Labels
by James E. Spellman I » Mon, 23 Jun 2003 04:47:50
- 3 Replies
- 250 Views
- Last post by Rich [Microsoft Direct3D MV
Mon, 23 Jun 2003 04:47:50
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- Texture tools
by MotoBo » Sun, 22 Jun 2003 22:14:45
- 3 Replies
- 38 Views
- Last post by Eyal Tele
Sun, 22 Jun 2003 22:14:45
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- Using D3D in a DLL
by Marek Dzikiewic » Sun, 22 Jun 2003 16:49:08
- 3 Replies
- 30 Views
- Last post by Marek Dzikiewic
Sun, 22 Jun 2003 16:49:08
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- D3DXVec3TransformArray bug?
by aske » Sun, 22 Jun 2003 11:49:32
- 2 Replies
- 28 Views
- Last post by Craig Peeper [MS
Sun, 22 Jun 2003 11:49:32
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- How is DirectDraw "subsumed" by DirectX Grahpics??
by Ed Deighto » Sun, 22 Jun 2003 11:40:39
- 6 Replies
- 442 Views
- Last post by Rich [Microsoft Direct3D MV
Sun, 22 Jun 2003 11:40:39
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- Maya 5 to .X
by Scot » Sun, 22 Jun 2003 11:18:50
- 2 Replies
- 40 Views
- Last post by Chris Vandergraa
Sun, 22 Jun 2003 11:18:50
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- ClipPlane
by Myung » Sun, 22 Jun 2003 06:47:09
- 7 Replies
- 449 Views
- Last post by Rich [Microsoft Direct3D MV
Sun, 22 Jun 2003 06:47:09
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- Voxels
by Karl G » Sun, 22 Jun 2003 03:38:14
- 2 Replies
- 41 Views
- Last post by Tony Cox [MS
Sun, 22 Jun 2003 03:38:14
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- Converting RGB to YUV
by George Wilki » Sun, 22 Jun 2003 02:05:21
- 2 Replies
- 442 Views
- Last post by Rich [Microsoft Direct3D MV
Sun, 22 Jun 2003 02:05:21
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- Rendering depth value depending on alpha
by Ronny Burkersrod » Sat, 21 Jun 2003 21:00:09
- 14 Replies
- 51 Views
- Last post by Donavon Keithle
Sat, 21 Jun 2003 21:00:09
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- Exception
by Marek Dzikiewic » Sat, 21 Jun 2003 19:38:46
- 3 Replies
- 39 Views
- Last post by Marek Dzikiewic
Sat, 21 Jun 2003 19:38:46
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- Another question on 2d using dx9
by Julian Onion » Sat, 21 Jun 2003 19:31:06
- 2 Replies
- 359 Views
- Last post by Rich [Microsoft Direct3D MV
Sat, 21 Jun 2003 19:31:06
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- Porting DirectDraw to D3D
by Julian Onion » Sat, 21 Jun 2003 19:24:07
- 2 Replies
- 424 Views
- Last post by Robert Dunlop [MS MVP
Sat, 21 Jun 2003 19:24:07
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- Thank you , Eyal Teler
by qujianbia » Sat, 21 Jun 2003 18:20:48
- 1 Replies
- 44 Views
- Last post by qujianbia
Sat, 21 Jun 2003 18:20:48
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- which YUV color spaces supported by direct x 9.0?
by laurent Dauvergn » Sat, 21 Jun 2003 18:15:28
- 2 Replies
- 43 Views
- Last post by MVP
Sat, 21 Jun 2003 18:15:28
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- How prevent the pixels off the edge of the texture from being wrapped
by Qujianbia » Sat, 21 Jun 2003 16:35:04
- 2 Replies
- 46 Views
- Last post by Eyal Tele
Sat, 21 Jun 2003 16:35:04
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- source code
by sileniu » Sat, 21 Jun 2003 14:45:37
- 7 Replies
- 24 Views
- Last post by sileniu
Sat, 21 Jun 2003 14:45:37
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- Mipmap filter
by Jan Hammerschmid » Sat, 21 Jun 2003 10:45:40
- 2 Replies
- 48 Views
- Last post by Sean Cavanaug
Sat, 21 Jun 2003 10:45:40
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- Saving x file
by Fernando Zanett » Sat, 21 Jun 2003 06:21:11
- 2 Replies
- 434 Views
- Last post by Rich [Microsoft Direct3D MV
Sat, 21 Jun 2003 06:21:11
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- Maya export problem
by Cronus3 » Sat, 21 Jun 2003 03:06:19
- 1 Replies
- 48 Views
- Last post by Cronus3
Sat, 21 Jun 2003 03:06:19
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- BitBlt from GDI to DirectX problem
by Chri » Sat, 21 Jun 2003 01:06:19
- 1 Replies
- 49 Views
- Last post by Chri
Sat, 21 Jun 2003 01:06:19
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- Critical DX8.1 SDK bugs.
by Neo Jan » Fri, 20 Jun 2003 10:57:51
- 2 Replies
- 52 Views
- Last post by Neo Jan
Fri, 20 Jun 2003 10:57:51
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- Lost Devices
by Marek Dzikiewic » Fri, 20 Jun 2003 05:53:12
- 7 Replies
- 39 Views
- Last post by Eyal Tele
Fri, 20 Jun 2003 05:53:12
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- GeForceFX 5900 Ultra pixel shader instructions extended count
by Dare » Fri, 20 Jun 2003 05:03:24
- 8 Replies
- 53 Views
- Last post by Chang
Fri, 20 Jun 2003 05:03:24
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- IDirect3DSwapChain.Present with D3DPRESENT_DONOTWAIT still waits!
by Bryan Crota » Fri, 20 Jun 2003 02:14:38
- 2 Replies
- 56 Views
- Last post by Phil Taylor [ATI
Fri, 20 Jun 2003 02:14:38
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- How to detect whether DX9 is installed?
by Chang » Fri, 20 Jun 2003 00:50:57
- 6 Replies
- 418 Views
- Last post by Rich [Microsoft Direct3D MV
Fri, 20 Jun 2003 00:50:57
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- collision detection with D3DXIntersect
by watp » Fri, 20 Jun 2003 00:43:35
- 1 Replies
- 57 Views
- Last post by watp
Fri, 20 Jun 2003 00:43:35
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- Link Error ?
by Robbie J » Thu, 19 Jun 2003 23:26:59
- 2 Replies
- 21 Views
- Last post by Robbie J
Thu, 19 Jun 2003 23:26:59
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- Strange DrawPrimitiveUp behavior on older video cards... please help.
by stev » Thu, 19 Jun 2003 06:52:05
- 3 Replies
- 54 Views
- Last post by Karl G
Thu, 19 Jun 2003 06:52:05
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- ATI 9800 F-buffer shader programming
by Dare » Thu, 19 Jun 2003 05:55:34
- 6 Replies
- 58 Views
- Last post by Dare
Thu, 19 Jun 2003 05:55:34
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- DirectDraw. Please, help!!!!
by Carlos Mu?o » Thu, 19 Jun 2003 03:15:21
- 3 Replies
- 52 Views
- Last post by Phil Taylo
Thu, 19 Jun 2003 03:15:21
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- Pixel Shader Debugging - break on specific pixel?
by Francisc » Thu, 19 Jun 2003 03:08:53
- 3 Replies
- 43 Views
- Last post by Francisc
Thu, 19 Jun 2003 03:08:53