First of all, 500K units is very rare, at least in the PC world. OnlyQuote:> Anyone that has experience dealing with a major publisher could perhaps
>answer this question: What is the overhead for publishing a game, on
>average? More importantly, what could a developer with a 15% royalty expect
>to get if the game they made sold around 500,000 copies?
a few games each year sell that many copies.
Wholesale is typically in the $30 to $38 range for non-budget titles.
I would presume the titles you see in the top ten that retail for $20
to $25 are wholesaling at $10 to $15.
If you're getting a 15% royalty and the publisher is reputable, you'll
be seeing very close to 15% of the wholesale. Maybe 15% of 95% of
Some deals subtract things like cost of goods, though. If your deal
is like that, you'll see significant subtractions.
Mike Kulas, Volition, Inc./Parallax Software