OpenGL Camera Matrices from 3D Studio Max

OpenGL Camera Matrices from 3D Studio Max

Post by Dan Borthwi » Thu, 06 Mar 2003 13:43:40

I'm a reasonably experienced OpenGL programmer but very new to 3DS so
I'd be very grateful if anyone could help me with the following

I would like to use 3DS rendered content in my OpenGL app. Is it
possible to extract the 3DS camera parameters in such a way that I can
easily (and very accurately) set up the equivalent Camera View matrix
in OpenGL? Ideally, I'd like to write a script to render a scene from
multiple cameras and write all of the camera matrices to a file.

If this is easier to achieve in Maya, that would be just as useful.

Many thanks in advance,



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