Quote:>Yeah, I agree. Paranoia about how 'they're going to steal my brilliant ideas'
>is a dead giveaway that you don't have a clue. Or maybe that your goal
>is really to sue them down the line when the come up with a game with
>any similarity. "Hey, I gotta' great idea. It's just like Ultima Online,
>except it's 3D!" Believe me, everyone comes up with the same idea at the
>same time. I think we're all watching the same TV shows or something.
And then of course there's the exception that proves the rule. In 1996,
we commenced our attempts to pitch _BattleSphere_ as a PSX or PC project
to just about everyone in the Los Angeles and Silicon Valley area. Nothing
came of it except for a company about 1 mile from our home stealing the
concept and name and trying to come to market with their version before
we did. The good news is that despite having tons of money, they blew it,
and their company died in 1998 without shipping the thing. The bad news
(and the proof of this story) is that their corpse still owns the domain
battlesphere.com. The saddest part is that we'd have done the thing for
a song at that point if they'd just come to us. I never will understand
the corporate mentality methinks. These days, Hasbro will not let us
ship our completed product even through we've offered to donate all
the profits to charity which while small are still somewhere between $10
and $50K. And why is this? Because it would cost them too much money
to verify the truth or falsehood of our claims of a legitimate development
contract with the former Atari Corporation (or so they say).
Quote:>I don't think it would be such a huge mistake not to blow cash
>on a lawyer until you were talking seriously about actually doing the work, or
>delivering the game.
I'd bring the lawyer in the minute there's a chance of real money. Large
corporations don't like to even acknowledge the little guy unless there's
the chance of litigation if they foul up. It'd be less than $1,000
investment if you use your lawyer only when you really need 'em and
well worth it if you're serious about getting into this. Do your
negotiations in his absence but always let him look over your work.
My latest horror story involves a guy a who is representing himself
as a developer to a larger publisher and as a publisher to the actual
developer. I won't name names, but watch yourself, things can get
pretty rough for the little guy.