Human Factors Positions @ Intel

Human Factors Positions @ Intel

Post by Charles Harriso » Wed, 02 Jul 1997 04:00:00



Job Title:    Senior Human Factors Engineer

Intel
Oregon, USA

Qualifications/Experience/Education:  2 years (Ph.D.), 3 years (MS) /
4-5 years (BS) industry HF experience in interdisciplinary project-team
culture. Degree in empirical social-science, preferably psychology
(perception, cognition, experimental), or in focused Human Factors
Engineering Program. Network/LAN , Windows, WWW and Communications /
Shared-work aware & comfortable. This person should combine the ability
to deliver value at any phase of development with a strategic view of
where and how HFE can best augment business success in their
organization. Proven experience in applying Human Factors Engineering
techniques and principles at all phases of product/technology
development. Rapid User Interface Prototyping skills and experience with
their use in iterative design/evaluation of SW concept - to - product
very desirable. Professional interest in CHI/HFS a plus.

Duties Specific to this Job: Champion user-centered research programs
and establish the value of user-centered development through
multi-disciplinary efforts, including:  requirements definition;
iterative UI prototyping, design and evaluation; and formal usability
planning, tracking and closure on projects. Responsible for driving
cross-group coordination (as appropriate) for UI look and feel,
interaction model, and systems-level design.  They will lead UI
evaluation efforts for products, partner effectively with the UCDG HFE
group/lab, work closely with the human factors engineering community at
Intel, and coordinate with other usability specialists, Engineering, and
Product Marketing functions. In addition, this person will be involved
in end-user-centered UI requirements definition, UI prototyping and
design.

Qualities:  The successful candidate will be highly self motivated, able
to prioritize and focus on critical tasks (cuts interesting chaff). They
will be independent, but  take direction & input very well. Should have
excellent UI design skills & have proven themselves to be creative
problem solvers.  Strong verbal and written communications abilities
will be augmented with strong presentation skills. Must be a consensus
builder that can flexibly advance the cause of user-centered design in a
fast-moving, highly competitive environment.

Please Contact:
Chris R Hale at -

or
503-264-7991 (voice)

------------------------------------------------------------

Job Title:    Jr. Human Factors Engineer

Intel
Oregon, USA

Qualifications/Experience/Education:  1 years (MS) / 3 years (BS)
industry HF experience in interdisciplinary project-team culture. Degree
in empirical social-science, preferably psychology (perception,
cognition, experimental), or in focused Human Factors Engineering
Program. Network/LAN , Windows, WWW and Communications / Shared-work
aware & comfortable. Has been a contributor to full-cycle software
development  (e.g., has worked on:  requirements-definition, design and
evaluation/usability testing through release of product). Experience
includes working/ coordinating with other usability specialists,
Engineering, and Product Marketing functions. Rapid User Interface
Prototyping skills and experience with their use in iterative
design/evaluation of sw concept - to - product very desirable.
Professional interest in CHI/HFS a plus.

Duties Specific to this Job: Drive End-user-centered UI requirements
definition, UI prototyping and design. Champion consistent UI look and
feel. Lead UI evaluation efforts for products. Implement Division
usability initiatives in product teams and act as liaison with other
(central group, related products) HF professionals.

Qualities:  The successful candidate will be highly self motivated, able
to prioritize and focus on critical tasks (cuts interesting chaff).
They will be independent, but  take direction & input very well. Should
have excellent UI design skills & have proven themselves to be creative
problem solvers.  Strong  verbal and written communications abilities
will be augmented with strong presentation skills. Must be a consensus
builder that can flexibly advance the cause of user-centered design in a
fast-moving, highly competitive environment.

Please Contact:
Chris R Hale at -

or
503-264-7991 (voice)

 
 
 

1. Human Factors Vs. Human Factors

The title may be strange when you read it , but it could draw to you the first
impression of how Human can creat a solutions where at the same time can creat
problems. Simply , some times we think we are solving problems , but we do not
think about the affect of the solutions in the long run.

For example, Groups in organisations should be collaborativelly working togathe
r , so we provide the best information system package , and doing traning to
the individuals. Meanwhile , we are creating problems such as forcing people to
accept things that are not used to,also making the people stuck with the techno
logy so it is going to be the way they think or behave. People wont do it natur
ally anymore. " system is controling their actions and their ideas" and not the
vise versa.

I 'll continue on this subject in the future series I am going to write.
I would appreciate any comments or ideas about it .

Thanks,
N. M. Elshaer.

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3. US-UT-Human Factors/Usability Engineer-Intel

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5. Human Factors Internship at Intel

6. WTB: Zyxel modem (Black)

7. Help Needed on Procom Setup

8. Job Opening: Human Factors Engineer at Intel, US/UT

9. US-UT-American Fork: Senior Human Factors Engineer at Intel

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