Is it really the creation of the bitmap which is slow? Or is it theQuote:> i'd create a transparent bitmap of 1024*768 in a short
> time , but the performance is very poor, how to solve the
Which technology are you using, GDI or GDI+? And which OS is this on?
And in which video mode? Video driver? What does your current code look
Microsoft Developer Support
This posting is provided "AS IS" with no warranties, and confers no rights.
Visit http://www.microsoft.com/security for current information on security.
I was wondering if anyone could help me out on this one. I'm creating a
without border nor title (sprite style). Then I Bitblt a bitmap of the
as the window on it. Now I would like that a well defined part of the
would be transparent, therefore displaying the contents of whatever
behind the actual window.
I read the MSDN article about transparent bitmaps, but it didn't help me
Anyone got an idea? (Please only C/C++ and pure win32, NO MFC)