I am searching for the fastest way to bring images form a framegrabber
in a window.
Currently I use the following way:
- before the grabbing starts I create a BitmapHeader
- during the grabbing the framegrabber writes alternatly in two
differnt buffers (using asynchron mode)
- while the framegrabber writes in one buffer I use the other buffer to
display the image with SetDIBitsToDevice()
This works, but not fast enough.
Has anyone encountered the same problem? I would highly appreciate any
suggestions on how to accelerate the display of the image.
Thanks for your help