New Version of Game Demos Windows Animation Package

New Version of Game Demos Windows Animation Package

Post by Brian Gob » Tue, 20 Sep 1994 15:36:43



Note: This post may be of interest to Windows games and graphics
      programmers.  This game uses WAP - Windows Animation Package
      to achieve fast, flicker-free, sprite animation under Windows.

A new version of "MicroMan - Adventure 1" is now available!
Version 1.5 (MICRO15.ZIP)

New Features for version 1.5 include:

   * Faster, Faster, Faster!
   * Save and Restore Game!
   * Background Music!
   * User Selectable Animation Speeds!
   * Better Collision Detection!
   * More Player Shots!
   * Better Sound Effects!

MicroMan is an arcade-action-adventure style game for Windows 3.1
which uses WAP to implement superb sprite animation.

You can find MICRO15.ZIP on:

  wuarchive.wustl.edu  in  /pub/MSDOS_UPLOADS/win_games

  (it should be on cica soon)

This rest of this post contains the README.TXT file.  Enjoy!


============================================================================

MICRO15.ZIP - readme.txt

                         The Adventures of MicroMan
                         ==========================

                        Adventure 1: Crazy Computers

                                Version 1.5

                     (Shareware - unregistered version)

                Programmed and Developed by: Brian L. Goble

                   Copyright (c) 1993-1994 Brian L. Goble

This Text file provides summary information.  For more detailed information
about this program, please refer to the MICRO1.TXT file.

MicroMan - Adventure 1, is an arcade-action style game for Windows 3.1
developed by Brian Goble using the Windows Animation Package (WAP) which was
also developed by Brian Goble.

The object of MicroMan is to run, jump, duck, climb and shoot your way past
the enemies while exploring new areas and collecting special powerups!

MicroMan - Adventure 1, is shareware.  Use beyond a 30 evaluation period
requires that you register this program with the author.  Registered users
will receive Adventure 2 of the MicroMan Adventure Series plus a special
bonus Windows application: WallMan.

You are free to distribute this program as long as all files are included
and no changes are made.  It is requested that shareware distributors
notify the author.

New Features for version 1.5 include:

   * Faster, Faster, Faster!
   * Save and Restore Game!
   * Background Music!
   * User Selectable Animation Speeds!
   * Better Collision Detection!
   * More Player Shots!
   * Better Sound Effects!

The MicroMan archive should contain the following files:

   * MICRO1.EXE
   * MICRO1.IMG
   * MICRO1.RMP
   * MICRO1.WAV
   * MICRO1.PG1
   * MICRO1.PG2
   * MICRO1.M01
   * MICRO1.M02
   * MICRO1.M03
   * MICRO1.M04
   * MICRO1.TXT
   * MICRO1.DLL
   * WAVEMIX.DLL
   * README.TXT
   * REGISTER.TXT

System requirements and recommendations for running MicroMan are:

   * Microsoft Windows 3.1    (required)
   * 4 megabytes of memory    (required)
   * 1.5 meg free disk space  (required)
   * 486 processor            (recommended)
   * 256 color graphics       (recommended)
   * Sound card               (recommended)

Quick Info:

   * Press F1 to view the "Quick Reference" help for MicroMan.
   * Fine tune the animation by selecting "Set Speed under the
     "Animation" menu.
   * All settings are saved in the MICRO1.INI file.
   * The keypad works best for game play--make sure Num-Lock is off.  Use
     your left hand to jump with the space-bar and place your right hand over
     the keypad, with your thumb on the Ins key for firing.

To install MicroMan, copy all the files (in the archive if you received
MicroMan in a compressed form) to any directory on your hard disk.

To play MicroMan, select "Run" from Program Manager's "File" menu and
enter the full path name (e.g. C:\WINDOWS\GAMES\MICRO1.EXE).  Alternatively,
you can double-click on the MICRO1.EXE file from File Manager.

See the MICRO1.TXT file for more information on MicroMan, registering, WAP,
and engine availability.
--
 ==)------------

               "Finishing a close second means you didn't win."
                                                              ------------(==

 
 
 

1. DEMODIB - DIB & Palette demo, new version

Just added support for 'banding' DIB's, ie. showing them in small
portions so video drivers incapable of handling DIB's >64K will show them
correctly. There were some requests for this.

General Info:
  DEMODIB is a small demonstration program that shows a DIB (Device
  Independant Bitmap) in a Window. It reads .BMP files. The idea is to show
  how a DIB can be displayed and how Windows palettes should be handled,
  since many people seem to find this difficult.

  It can be obtainted via FTP to MAXPC3.TECHNION.AC.IL, loging in as
  ANONYMOUS. Filename is DEMODIB.ZIP (80K). File contains source and
  executable, a text about handling DIB's and palettes and a sample DIB in
  256 colors.

  The program was made in Borland C++ 3.1, using OWL. Only very few and
  very basic OWL functions are used, all the 'hard work' is done using
  Windows API calls, so it should be easely portable to other environments.

For those who take a look at it: I'm open to suggestions/comments that
can improve the informational value. Let me hear from you!

        Rob
        -/-

2. I need CardWare 6.0

3. WAP (Windows Animation Package)

4. Problem with E200

5. Compiling an old package with a new cygwin version

6. bypassed motd in SYLOGIN

7. (Announcement) New Authoring Tool for Game Developers integrates 3D, vector graphics, animation...

8. Serial printer ?

9. New Game! New Game! New Game! New Game!

10. Windows version of 3D graphics package?

11. New version of libCON C++ Game Programming Library