>> Playing lead parts for
>> synths, including acoustic instrument sounds, really can benefit from
>> tweaking the expressive controllers as you play live.
>Absolutely. In fact, having only eight sliders may prove to be somewhat
>limiting, based on the few softsynths I've played around with.
You have the knobs. And you only need parameter controls for things
which you'll adjust as part of the performance. Others can be
configured using the program interface.
>> Radium doesn't
>> have aftertouch, but then, most lower cost keyboards do not.
>According to what I've read, it does have aftertouch. Here's a German
No, it isn't quite the same thing. You can make the sliders or
knobs transmit channel aftertouch as a controller, but you can't
actually do so directly from the keyboard itself. Aftertouch on a
slider is the right signal, but the inability to make it happen by
keyboard control cuts into its performance utility. It becomes just
another slider/knob controller then.
Also, it won't do polyphonic (per note) aftertouch at all. Still,
you need a synth which responds to aftertouch in order to do this.
Aftertouch as a keyboard feature is cool, but it is one of those
options best disabled (or skipped) if you aren't going to use it. The
keyboard will send out continuous aftertouch messages as the key
pressure changes. But being able to do a vibrato-modulation with just
your key finger pressure is nice, and fading off a chord by slowly
releasing it is also rather cool.
But it really is more of a performance tool than an editing tool.
You can do the same sort of things non-realtime easily using sliders.
>> Still, it can be
>> nice to have them all in hardware, for those unused to using a mouse
>> and menus to get at the synth/mixer controllers.
>I don't even want to think about trying to adjust eight or more synth
>modifiers with just a mouse. How would that work.. Do 'em one at a time
>until they're all covered? I'd end up sacrificing detail in exchange for
>some big time savings, heh.
Yes, you do that. The interface screen has piles of virtual sliders
and knobs, and you twist them one at a time. You can't actually, in
general, handle more than two knobs/sliders at once anyway for most
synths. Having them all at hand for performances help.
For editing, the mouse is just fine. You adjust one parameter, see
how it sounds, then do another, until you get the sound you want.
Thereafter, if you want to change things in a performance you pick
which controllers need real time changes, and assign them someplace.
Many keyboards have one or two assignable controllers, and you can
do a lot within that limitation. More are nice, but not always
necessary, especially for non-realtime recording. You can always
layer additional controllers on after doing a track, rather than
trying to play with them all at once.
Learning how to drive all those knobs and sliders is a skill, just
like playing the keyboard itself.
Quote:>I do suddenly wonder about the resolution of the knobs and sliders on the
Should be standard MIDI, one byte resolution (0-127), as all
continuous controllers are.
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