Why: debugging dShow in C++ filter i see many threads, in the C# app only a few

Why: debugging dShow in C++ filter i see many threads, in the C# app only a few

Post by assafw » Wed, 11 Jun 2003 23:23:17

hi all.

while debugging dShow...

why is it that i see many threads in the C++/COM dShow filter,
while in the C# application layter only a few?



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I have written a Directshow filter using the excellent Sonic Foundry PIDK
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My question is, what else do I need to do in the reg/unreg DLL interfaces to
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AMovieDllRegisterServer2(TRUE | FALSE).

Thanks in advance for your help,


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