With all the attention directed towards AB3D2 lately, I can't help
wondering if something can be done with, IMHO, a far superior game,
Breathless is circa '94 IIRC. Perhaps now is the time for the source code
to be released. I'm sure that if this happened, some of the game's flaws
could be remedied, such as perhaps providing visible weapons and cleaning
up or even improving the engine. For example, it would be nice if the
flying creatures could rise without having to climb stairs. :>
With available source, perhaps a level/graphics editor could also be
developed. This should have been provided by the original designers, as it
would have given the game life beyond its original level set.
I'd personally love to design levels for Breathless, as I do for Doom. If
anyone wants to check out my Doom designing skills, go to Aminet and
download Elfstomp.wad from game/data/elfstomp.lha.
I'd imagine that Power Computing owns the rights to Breathless. I know the
original team has left the Amiga scene. Perhaps the question to ask now is
whether we have enough hobbyist coders left to do anything with the source
if it appeared, or to design a proper level editor? Also, as Breathless is
for some reason less popular than AB3D2, despite being a rock-solid
professional product, maybe the biggest question is whether anyone besides
myself would care?
But, wouldn't it be cool if Breathless could be tweaked to run at hi-res on
gfx cards or PPC? Or even if it could be ported to PC?
Think about it. I do. :)
Steve Duff Team AMIGA
QuikPak A4060T 82MB/1GB SCSI/4MB CV64-3D w/Scan Doubler
Melody Z-2/4X SCSI CD-ROM/GVP I-O Extender
"Calling me a paranoid fantasy is only showing what you're about."
- Timothy Rue