opengl inside a form

opengl inside a form

Post by Phil Sweene » Tue, 12 Feb 2002 20:12:28



Hi there,
        I have sucessfully followed the many examples on doing opengl in borland
c++ builder, but I was hoping to get it to show inside a form (so I can
have form elements around it etc) instead of opening a new window.  Can
I do it without having to use a full-featured opengl component?

I thought it might be just related to changing the type of device
context I'm using, but I'm not sure what to point it to.

Thanks,

Phil