That's the route I suggest. To resize the images, use the CopyImage()Quote:> I have thought of after resizing the game in return resizing all the
> TImages, swapping out the resized images that have the property
> stretch=true with the same image but not stretch but just resized,
> but I dont know how to do that, does that make any sence?
Win32 function. See the following post for a code example...
Best of luck,