> Working with COM objects requires you include initguid.h file in your
> project. You can include it in your .cpp file (like I do, I haven't tried
> including it in header files, but I think it should also work fine), but
> must include it after vcl.h file for pre-compiled headers to work
> It does same as using "#define INITGUID" statement, but it works better
> VCL. DirectX 6.1 SDK says to use #define INITGUID in troubleshooting
> section. You can guess for how long I tried to get those GUIDs working
> properly. You should also check the troubleshooting section for how to
> disable floating-point warnings. In worst case, Direct3D may hang your
> computer totally. If you can't find it, mail to my address and I tell you
> how to do it.
> Elmo Alln
If you are in the market for buying a new graphics card, but have no
idea where to begin, or even if you do have an idea, the following
links are full of greatl nfo.
How to Install a New Card: