I'm trying to declare a IDirect3DRMFrame3 in builder. It doesn't seemed to
recognize the type but does recognize IDirect3DRMFrame.
Is there a flaw in the lib's that came with the directx 6.0 sdk?
>Is there a flaw in the lib's that came with the directx 6.0 sdk?
Freddie L Richard
Philosophy Is A Blind Man
Searching For A Black Cat
In A Room With The Lights Off
And The Cat Does Not Exist!!!!
>>I'm trying to declare a IDirect3DRMFrame3 in builder. It doesn't seemed
>>recognize the type but does recognize IDirect3DRMFrame.
>>Is there a flaw in the lib's that came with the directx 6.0 sdk?
>You may be using the wrong Direct3DRMInterface to create the frame.
I'm pretty new to DirectX so please forgive me if I use
the wrong terminology.
I am having trouble using the debugger. My application is
fine till I add a break point, then it falls over and will
not work properly again untill I reboot. This only
happens when I am using DirectX components. I've tried
some simple samples from Microsoft and they do the same
thing, any ideas?
Also, any body know if I need to use QueryInterface when I
am creating new objects? One book I have just declares a
pointer to a DirectDraw2 object, creates and uses it.
Another article I have says that you should create a
DirectDraw object and then use QueryInterface to get a
pointer to the DirectDraw2 object? Which is right?
Is it possible to get the latest DirectX SDK on CD?