it's a great idea. I was thinking about it, and you gave
the words my thought. Now what about to give some code too ?
Really, i'd like to read some sample code because i've never
used thread before.
Thank you in advance,
> I have replaced the TTimer with TThread calling the rendering routine
> through Synchronize-method. This way I get faster rendering than with
> TTimer, but my system does not slow down - the GUI maintains its
> > Hello everybody, my first time on the group.
> > A little "phylosophical" question:
> > Which is the most efficient rendering loop for OpenGL
> > rendering ?
> > TTimer (or Windows WM_TIMER message) ?
> > Or Application->IdleLoop ?
> > I've tried both:
> > Application->IdleLoop leech the whole cpu time. What i get is a very
> > rendering with a slowed down system.
> > TTimer i get a fast system with a not very fast rendering.
> > So i'm confused.
> > Any idea ?
> > Thank you in advance.
> > Rosario De Chiara