> Hmm ... First, u mean X & Z right? They are both 400 by default. Not X & Y.
Sorry I did mean x & z.
> When I tinkered I noticed the same thing. No matter what I resize to under
> the co-ordinates manager the outer-radius is still 200.
> However, if you use the active tools on the object (those little orange
> sliders then radius changes in the properties of the object accordingly.
Your right but the sliders are not much good for accurate drawings.
Quote:> Likewise, if I changed the outer-radius size in the objects properties (for
> example to 102.5, which give me a size of 205 as you wanted) it also works.
> I don't know what the co-ordinate method doesn't work, but I'm pretty sure
> that it's not a bug or idiosyncrasy, since we are upto version 6.3 of C4D
Well what else is it?. Even using symetrical measurements it reports
it incorrectly. Even if it's by design it's certainly not intuitive or
Quote:> My guess would be it's because of way you have to adjust two sizes (X&Z) and
> you may not chose a symmetrical measurement which the primitive generator
> algorithm for the tube (or others) needs to accurately work out the radius?
I'm glad you understood what I was saying. I can see what you mean but
I think it would make more sense if the outer radius reported the
largest radius just to avoid confusion.
> So... the solution. Just set your radius in the objects properties to get
> the size your after (102.5outer-rad for X&Z=205).
Thanks for you reply,