You need to install the 3ds max SDK, it should have came with your max cds.
You might also try searching the discreet support web site:
Microsoft Visual Basic DirectX MVP
The opinions expressed in this message are my own personal views and
do not reflect the official views of Microsoft Corporation. The MVP program
does not constitute employment or contractual obligation with Microsoft.
> Any idea where I would get the max.h file needed to compile the XSkinExp
> > The problem is the exporter is not exporting the MeshTextureCoords
> > to your x file.
> > meshdata.cpp, line 197:
> > I've found that removing the HAS_TVERTS flag from the if statement at
> > 197 and then re-compiling seems to fix the problem. A search through
> > code comments show this flag is now obsolete.
> > I hope this helps!
> > --
> > Eric DeBrosse
> > http://www.mvps.org/vbdx/
> > Microsoft Visual Basic DirectX MVP
> > The opinions expressed in this message are my own personal views and
> > do not reflect the official views of Microsoft Corporation. The MVP
> > does not constitute employment or contractual obligation with Microsoft.
> > > I am trying to convert 3DS Max models to X format and have
> > > not been able to get textures to work correctly. I read
> > > Eric DeBrosse's tutorial, and I read his replies to a
> > > question about incorrect textures for cylinders, but I have
> > > not been able to solve this problem.
> > > I am using 3DS Max version 4.3 with the version of XSkinExp
> > > for 3DS Max version 4. I have tried many different
> > > variations, but the simplest test was making a box and
> > > applying a texture to it, as in Eric's tutorial. When I
> > > run my DirectX program to use the X file the object's color
> > > is determined by the texture bitmap, but the image is not
> > > recognizable. For instance, when I use a picture with blue
> > > sky in part of it as the map, the object is blue, but I
> > > don't see the image. When I use conv3ds.exe, the texture
> > > maps work OK but there are other problems, so I would like
> > > to find out what the problem with XSkinExp is.
> > > Thanks.