> I am using xskinexp.dle to export model in 3dsmax,but after I render it
> in my application, the texture wasn't mapped as it was in 3dsmax.
> I change of uvw map in 3dsmax,the texture coordinate in .x file always are
> fixed. Does anyone know why ?
> thanks alot!
Look at www.mvps.org. Robert Dunlop wrote here an article how to correct a
bug in xsinexp.dle. This bug caused that no texture coordinates will be
exported at all. The sources of xskinexp are available, you can correct the
bug and recompile. If you export in text format, you can look at your
X-file, to check if the texture coordinates are there.