right now, i'm trying to figure out, if i should use immediate or "vsync"
mode, when creating my d3d-device.
i've always thought immediate mode is better, but currently i can't really
see the advantage:
firstly, i have problems with dInput, when using this mode. especially when
"pre-rendering" many pictures (i can modify this number in my detonators,
can you change this in d3d as well ..? and what does it actually mean ? :>)
secondly: isn't it just a waste of processing power ? wouldn't it be better
to Present() with D3DPRESENT_DONOTWAIT and then doing something different,
if the device isnt' ready yet ? hmm .. but you could do this in immediate
mode as well with some time-calculations, couldn't you ?
ok, but what is the "real" advantage of immediate mode ? :>
ah, and a second question:
what is a good/fast alternative to D3DXFONT (which seems to be very slow..)