I have noticed that on the DX9 SDK in the tutorial1 code
which draws a simple triangle to screen the code is very
different to what the DirectX9 AppWizard creates. The
AppWizard when selected from the Visual C++ create a new
project section gives you the option to create a basic
triangle.
Now the SDK version of the code only creates one triangle
and cannot be rotated but the AppWizard version of the
code creates a triangle with both a front and back to it
can be rotated. Is this the only reason the code differs
so much for the two applications?
If I haven't explained it too well, I'll have another go
if you have a problem understanding me.
Thanks,
Paul.