I Use Bezier-Surfaces for a high detailed human
character. For natural looking animation i have to
transform the vertexes of one surf by different
matrixes. This breaks OpenGL transformation pipeline and so it can't be done
which will be a problem in the near future!
DX7 seems to have a solution called "vertex blending" (If any one have
information about, please tell me).
Will there be a extension to OpenGL, and
how will it work ???
13. vertex blending