Colorkey in D3DXSprite

Colorkey in D3DXSprite

Post by Marek Dzikiewic » Mon, 16 Jun 2003 00:34:10

Is there a way to display an image using a colorkey with
the ID3DXSprite interface? I know about the
D3DXLoadTextureFromFile. I mean, is there a function to
make the pixels with specific colors of a texture or
surface transparent?

Thank you,
Marek Dzikiewicz


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I'm working with D3D; I use textures with color key set to black. But
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eliminate this problem? I sow Tomb Raider 2 and it has a strange
color-key. Who can help me?

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