I have acces to max 4.2 and have put the microsoft
.x file exporter plugin in place.
1) the orientation in max is not the same once
loaded into a directx application. The 'top'
viewport in max becomes the front of the object
when viewed in meshviewer or in an directx app
with the camera at 0,0,-100.
2) yawpitchroll transformation completely*
up for pitch and roll if the yaw is changed after
the object loads.
The donuts3d demo comes with several .x's that
when I load into my app (or meshviewer) look
correct and the yawpitchroll function works
properly. regardless of yaw, the object will
roll and pitch properly.
DOes anyone know how the sample .x's in the sdk
Anyone have experience with .x's from max??