I am using Coin3D for Open Inventor, and I am trying to implent
real-time shadows by using projective texturing techniques. I can't
seem to get the details of the projection correct (texture matrix,
scaling factors, S and T planes). I get a lot of garbabe on the
Anyone out there know where I can get a solid example of doing this type
of thing with Open Inventor? Also, anone have tips of common pitfals
when trying to implement this technique? Thanks!!
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