I have two objects, where one object is mostly inside of the other, but not
I would like to be able to see the object inside of the other one by making
the outside object "transparent". But would like to highlight the areas of
where the two objects intersect, and be able to shape the area of
intersection where the inside object matches the contour of the outside
For instance, if you have a rectangle inside of a ball, and the rectangle
extrudes out of the ball I would like to highlight the area it extrudes from
the ball, and also to "clip" it, so the rectangle part that exits the ball,
does not, but instead is shaped like the ball.
Is there an easy way to do this in OpenGL?
2. max plugins
8. Hotbox Color