As i see in docs, Maya render do not export UV data on additional
channel. Am i right? Even with render passes is not possible to export
UV data, is it?
Hope it helps,
Quote:> As i see in docs, Maya render do not export UV data on additional
> channel. Am i right? Even with render passes is not possible to export
> UV data, is it?
I need to handle UV data on post. In max i render with RLA and export UVQuote:> Hiya!
> Please explain more: do you need to view the UV's in an animation or
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> > Hiya!
> > Please explain more: do you need to view the UV's in an animation or
> > something?
> I need to handle UV data on post. In max i render with RLA and export UV
> data on RLA so i can remap minor objects in post like digital fusion or
> combustion. 3dsmax got UV data channel on RLA file forma. In Maya Render
> (4.5 Complete) even with render pass i do not see any checkbox or
> parameter to include UV information in render (dont matter file format
> RLA/IFF/other ). Docs didn't talk about a UV channel on render pass.
> Am i doing somethin wrong or Maya dont' handle UV data on render?
> Thanks in adv.
>> Maya can't do it.
> I guessed. :(
> Did you know if 5.0 ver with Mental Ray can do it?
> Didn't installed the new rel yet and this could be the right moment to do.
Mental Ray for 'Maya 5' doesn't have any extra UV channel options, don't
Will take a look in XSI if this is present. I think i will use fbxQuote:
> Mental Ray for 'Maya 5' doesn't have any extra UV channel options, don't
> think so.
I'm looking for a good solution to use the Depthmapchannel off Maya in
AfterEffects - but I'm afraid - Maya doesn't write a correct DepthmapChannel
in RLAs. It only works with maya-iffs and AfterEffects doesn't support that.
There is a workaround with a depthmapshader on highend3d - but is there any
other solution ?
Any good suggestions ?