> Thank you for your help.
> I got the bump map place and it works great.
> Now my question is how you set up your texture for the chrome surface. I
> tried envChrome but it does not distort with the bump map. How did you
> accomplish this?
this is from the Maya's docs:
If you are bump-mapping a shader that is using environment maps, then you must
connect the Out Normal attribute of the bump
node to the Normal Camera attribute of the Environment Texture, as well as to
the Normal Camera attribute of the shader.
Otherwise, the environment will not be correctly reflected in the bumpy areas.
There is a MEL script to do this for you; after you
have connected the Out Color of the environment map to the Reflected Color of
the shader, type "cnctBumpProjNormal
shader-name" in the command line, replacing shader-name with the name of your
Igor Parshikov (aka Ingvar)