Quote:> Has anyone read this book? What sort of information does it give about
> hypershade? Does it have any good tutorials that demonstrate how it works
> a more complex level than just making different materials and how to give
> them bump maps? Any info would be appreciated. Thanks.
I don't want to write a complete book report, but the short version is that
I liked it, found it worthwhile, and learned quite a bit from it. Of
particular help were explanations about depth map shadows and artifacts, and
basically the how and why of certain material, lighting, and rendering
parameters. It does go on a bit on how to build effects, but more from a
problem solving view than the user-guide how to, again with insight on what
causes the problems, and how to fix or workaround them.