Hey guys and gals,
I'm trying to simulate a tornado in Maya using only dynamics and expressions
(no keys) and have been running into walls everywhere I turn. I tried some
of the tutorials I found online but the results are mediocre at best.
I'm tiring at the moment to parent segmented particle systems to active
rigid bodies linked in a spring system to give it that wavy organic motion
look, its close but its still not there.
Another thing I ran into that confused me. I'm using Maya 5.0 and when
applying a vortex field on a group of particles (even painted ones) and
setting the conserve on the particles to 0,
instead on rotating without spinning out they actually collapse inward (to
the center of the vortex) as if the vortex has some sort of negative radial
field with an attenuation on it. when I set conserve to 0.75 it somewhat
stayed in place but I know that's not how its supposed to work. Anyone run
into this or have any idea why its happening?