Quote:>can someone give me
>some insight on how to do a skeleton setup for a bird , i am worried about
>the wings , try as i might , i couldnt get the opening and closing of the
>wings right.
cool/good question dude,
I am assuming you are not referring to "flapping" but rather the "rest" and
"extended" positions of the wings.
in this instance I have personally found great reference in skeletal diagrams
of actual birds....they happen to work perfectly :0).
I have also found that one should design with both means in mind...Meaning that
I have done this several ways...design the skel and then model around it, and
vice versa....and also doing both at the same time...I have found that using
rough geometry is the quickest way develop the skel and get the
mechanics/folding as I would like, before endeavoring too far into final
modeling...
the most important area I have is understanding the shoulders...you really need
to have flexibility in the mesh as well as the skel in this area...shoulders
are distinctive in thier functions for both resting and flying (flexed/bulged
and relaxed/elongated), and really define those positions visually and
functionally.
depending on how your model is built, this might be a good situation to develop
the wing skel seperate from the body and connect it later.
also I would advise a combination of smooth and rigid binding, as well as
multiple peices of geometry.
again, bird anatomy ref is best!
Good Luck!