>What am I missing here? I'm rendering an "underwater" scene, so
>I have a thick Global Fog turned on. Objects fade quite nicely
>into the murky water. But I also have some particle kelp beds
>waving around, and the particle renderer seems to completely
>ignore my fog setttings!!! No matter how far from the camera, the
>particles are crystal clear. Anyone else run into this with
>- Scott Goffman
>- 3-D Animator
>- Activision Studios
with fog lights. But in his case the foglight had a very sharp cut off
as if no ramp had been applied (which it had). He's been able to
reproduce his problem in new files as well. Seems like there's some
sort of bug in particles and fog lights in the same scene.
Do you get the same results for the particles with no fog lights?
digital camerastand, compositing, 3d animation guy
I'm thinking, but nothing's happening...