I'm trying to simulate pills falling out of a pill bottle.
I have 7 different pills (to mix it up), I have selected them, went
to...Particles...Instancer (replacement). Left everything at default
and hit create.
I hid the original geometry that I used to be instanced. Made a few
new attributes and scripted them to do rotate, scale and choose from
the object index all of the pills in a random order from the
I created a ground plane and in the particles pull down I assigned it
Now... Here is what doesn't work for me... I want the pills to act
like rigged bodies and bounce and slide correctly and not go through
the ground plane. I don't think I can make the original geometry
active rigid bodies if they're just going to be used as instances? Is
there any way I can make the pills to land realistically and behave
like an active rigid body?
My reason for using the instance aside from the obvious is because I
need to make it look like a ton of pills are pouring down and
particles are the best thing to use for generating tons of anything. I
don't want to have to MAKE 9 million objects a bog down my system.
If anyone has any solutions or at the very least, a helpful hint as
where I can go to get some answers, I would greatly appreciate it.
Joseph Musse II