Ok this is a bit of silly question,
I'm trying to render out hardware particles, I'm using multi-streak particle
types, and I'd also like to render out a ZDepth channel with it. Yes, I've
toggled on the "Write ZDepth" attribute and I've rendered to Zdepth friendly
formats (rla and iff) but the z channel always turns up blank.
Incidentally, I have no problem with rendering ZDepth information using the
This sounds an awful lot like a pretty critical bug. Is there a workaround
or is there something I'm missing here?
Thanks in advance,
Animatorus Tridimentia Canadianum