> So that instanced geometry could be shaded accordingly?
Nope, I doubt it as the 'instanced particles' are instances from the original
object you instance with, so the instanced particles will take the same props
as the original object. What I would do is to instance with multiple objects
that have different shaders assigned to them, but this would actually not be
a workaround where the instanced particles would 'inherit' per particle array
attributes like color e.g.
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