Quote:> a good quickstart guide for learning maya that i've found is 'exploring
> maya: 30 studies in 3d' by maximillian schonherr. the tutorials are short
> and very clear. i've had some luck with the learning maya book put out by
> alias but there's a few snags especially in the nurbs spaceship tutorial
> where you almost need someone looking over your shoulder to get through.
I'll have to see if they've got that one down the library...
Quote:> while lighting is a hard concept to teach, i can still give you some good
> advice here. bump maps are a good thing :) everything has a texture.
> of times even if something is flat you need to drop a map into the ambient
> color slot so you break up the color, it'll help things look more
> lighting is tough, alot of times lighting will either make or break your
> image. the weapons are intesting even though i don't recognize them :)
> the roof like that where you practice or are there more support beams?
I've done CGI and advanced CGI at University, so I'm au fait with some of
principles of lighting and texturing such as bump mapping, but the stuff we
was all hand coded in OpenGL...
...for example. It was more the 3DS Max interface that I was struggling
just finding where they've hidden stuff. Hopefully this Maya book will help
with that (now in Maya, rather than Max obviously), it's got lots of nice
Quote:> thanks for letting me a look, if you're interested in some of stuff i've
> done i have a maya gallery up at
> http://infinitymachine.home.mchsi.com/3d.htm the doughboy though is the
> only really recent addition, some of the other things are a bit old. i
> think it'll give you a good example of how to fill out a room with lots of
> objects to give it a more realistic feel.
There's some cool images there, I like teh 'Voo' bear! hehe, He looks like I
felt at the end of my exams!