Group everything and scale using the new parent node.
Sometimes scaling a camera can cause problems at render time. If this
happens you can make a new camera and use point and orient constraints (or
in maya 5, a parent constaint) to lock the new unscaled camera to the
If your sphere was bound to a skeleton, you would include the skeleton in
the scale group, but leave the sphere out (or turn off its 'inherit
transforms' attribute). Same for other deformers.
> how can I rescale my camera animation+objs animation and rescale the obj
> dimension too?
> for example
> there is a sphere that rolls, my camera look around this sphere. The
> has a scale at 1.5.
> Then i have to rescale my sphere to 10
> so my camera animation isn't good now and the sphere animation too,
> my sphere is bigger then before.
> So, how can I rescale all?
> Thanks a lot