>> Hello! I'm looking into getting a different modeller for handling character
>> modelling and animation, but (if at all possible) I'd like to remain in the
>> same package for an entire project. I'd like to have particle systems, a
>> good materials editor, and a flexible modeller - and hopefully a way to
>> reduce final poly counts for RT3D. Will either of the Hash products handle
>> this task, or should I start saving up for 3DS MAX or Lightwave?
>Both do this.
I don't think either of the Hash products, v5 do this.
Apparently, version 5 is a complete re-write from scratch, and there
aren't particle systems in it. Yet. (I think that Hash might add it back
As it is a spline-based program, I guess you can set it to reduce
polys when it comes time to export to a polygonal file format.
Check out http://www.veryComputer.com/
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