ParallelGraphics ** FAILS ** the Portability Test ... VRML Hurt Again ...

ParallelGraphics ** FAILS ** the Portability Test ... VRML Hurt Again ...

Post by P Flavi » Sat, 24 Feb 2001 02:09:41



Quote:> This is the best yet! A totally gobsmacking production! From the
> Parallelgraphics team.  Web content like this is going to make vrml the
long
> awaited Buzz word!  Well done you guys and gals this is smokin`!!!!!!!

> http://www.parallelgraphics.com/showroom/stuff/games/railways/

> Check it out for yourelves!

> Jake  WOOO!  WOOOOOOOOOO!  Chuffin Great!!!


 An  Error  message is all I got  ;^(

 |
 |  [!] __ Sorry, __ ... only _ [ Microsoft's ]_ Internet Explorer
 |  ...  for ____ [ Microsoft ] ____ Windows can do this ...
 |

 This from a company that pretended to support the
__ portable __  vendor & platform neutral
Graphics Language ___ VRML ___ ! ! !

 For portable animation on the Web ... use Java.

 If you want Microsoft specific solutions ...

 ...  fine ... there are MANY newsgroups dedicated to that ...

  ...  this is  ~~~  NOT  ~~~  one of them   !  ! !  !
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  I like animation on the Web that works ...

 ... REAL VRML ... VRML that works, VRML that is portable.

 That failed ...  I saw Nothun ... but an error message.

Can  *** I *** create Web Animations that are portable across:

  - Windows
  - Linux, Solaris, and other Unix-es
  - Macintosh
  - Symbian / EPOC
  - Be
  - PDAs, Phones, Game Machines, Automobiles & etc ?

  That  ~~~ WORK ~~~ on the ~~~ WEB ~~~~ ? ? ?

 Y-E-S ! !  YES ! !   Yes  ! ! ! yes ... with VRML & Java ...

 I've done, you can, we all can:  VRML is the portable solution.

 " VRML & Java work on Win-Lin-Mac & More " : Today & Forever.
 -----------------------------------------------------
  http://www.frontiernet.net/~imaging/java3d_and_vrml.html
  http://www.frontiernet.net/~imaging/H-Anim_Avatars.html

 "Distributed Virtual Worlds:... Using Vrml, Java, and Corba"
   ---------------------------------------------------------
  | everyone connected to the Internet can directly
  | enter a virtual world __ without __ installing
  | a new kind of software. The VRML technology offers ...
  | interactive three-dimensional ... [ coming March 31, 2001 ]
  |
  | Stephan Diehl, author & General Chair of __ Web3D __ 2001 __
  |
 http://www.amazon.com/exec/obidos/ASIN/3540676244/

 VRML is portable,  if it 'aint portable,  it 'aint VRML.

 -- Paul,   Java Developer & Web Animator.
 -------------------------------------------------
" Imaging the Imagined: Modeling with Math & a keyboard "

 
 
 

ParallelGraphics ** FAILS ** the Portability Test ... VRML Hurt Again ...

Post by Jake » Sat, 24 Feb 2001 05:02:30



> > This is the best yet! A totally gobsmacking production! From the
> > Parallelgraphics team.  Web content like this is going to make vrml the
> long
> > awaited Buzz word!  Well done you guys and gals this is smokin`!!!!!!!

> > http://www.parallelgraphics.com/showroom/stuff/games/railways/

> > Check it out for yourelves!

> > Jake  WOOO!  WOOOOOOOOOO!  Chuffin Great!!!


>  An  Error  message is all I got  ;^(

>  |
>  |  [!] __ Sorry, __ ... only _ [ Microsoft's ]_ Internet Explorer
>  |  ...  for ____ [ Microsoft ] ____ Windows can do this ...
>  |

>  This from a company that pretended to support the
> __ portable __  vendor & platform neutral
> Graphics Language ___ VRML ___ ! ! !

>  For portable animation on the Web ... use Java.

>  If you want Microsoft specific solutions ...

>  ...  fine ... there are MANY newsgroups dedicated to that ...

>   ...  this is  ~~~  NOT  ~~~  one of them   !  ! !  !
>   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

>   I like animation on the Web that works ...

>  ... REAL VRML ... VRML that works, VRML that is portable.

>  That failed ...  I saw Nothun ... but an error message.

> Can  *** I *** create Web Animations that are portable across:

>   - Windows
>   - Linux, Solaris, and other Unix-es
>   - Macintosh
>   - Symbian / EPOC
>   - Be
>   - PDAs, Phones, Game Machines, Automobiles & etc ?

>   That  ~~~ WORK ~~~ on the ~~~ WEB ~~~~ ? ? ?

>  Y-E-S ! !  YES ! !   Yes  ! ! ! yes ... with VRML & Java ...

>  I've done, you can, we all can:  VRML is the portable solution.

>  " VRML & Java work on Win-Lin-Mac & More " : Today & Forever.
>  -----------------------------------------------------
>   http://www.frontiernet.net/~imaging/java3d_and_vrml.html
>   http://www.frontiernet.net/~imaging/H-Anim_Avatars.html

>  "Distributed Virtual Worlds:... Using Vrml, Java, and Corba"
>    ---------------------------------------------------------
>   | everyone connected to the Internet can directly
>   | enter a virtual world __ without __ installing
>   | a new kind of software. The VRML technology offers ...
>   | interactive three-dimensional ... [ coming March 31, 2001 ]
>   |
>   | Stephan Diehl, author & General Chair of __ Web3D __ 2001 __
>   |
>  http://www.amazon.com/exec/obidos/ASIN/3540676244/

>  VRML is portable,  if it 'aint portable,  it 'aint VRML.

>  -- Paul,   Java Developer & Web Animator.
>  -------------------------------------------------
> " Imaging the Imagined: Modeling with Math & a keyboard "

 I`m afraid your portable standard of VRML  is not my standards!  I like to
see innovative and creative not some boring look how smart I am and look how
many machines I can access to shove my boring java junkets on!
So Mr Gates is taking over the world big deal!  We will let him move over
and let the Flavin rule!  Your problem is you are being stifled by content
that is fun.   The way you go on and on sounds like you would not be happy
unless the equivalent Akimaki fridge was also a tumble dryer that worked off
steam and shit ice-cubes.  Give it a break try your java on a Spectrum zx
81!
Hey Paul Keep yir Cool stop yirsell going off the rails!  WOOO! WOOOOOOO!
;-)

 
 
 

1. ParallelGraphics ** FAILS ** the Portability Test ... VRML Hurt


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A standard is a standard.

Yeah right, we're all waiting for his "solutions", like the "marvellous"
non-Java J++ VM,
or the even "better" C#.
Some people just want to be fooled and swallow everything, as long as MS says
it's OK.

2. raytracing particle systems

3. Canvas Draw function failing every now and again....

4. Ellipse circumference measurement

5. Never write a VRML file by hand again...

6. searching a winX 3DS Viewer !

7. SiS6326 going prblematic, in dxdiag AGP test fails.

8. I failed Adobe's intelligence test

9. Point Inclusion Test FAILS!

10. VRML again

11. More VRML and Offscreen Rendering (again)