> (I am not a regular reader/poster of this group, but I thought you
> guys would know the answer to my question.)
> I saw the movie "Finding Nemo" recently. Although it is clearly a
> movie that is meant for kids, it is technically brilliant.
> I know that putting together one of these computer generated animated
> films is a very grueling process; but how come at this point in time,
> (technologically speaking), the actors' vocal tracks are slightly out
> of sync from the animated characters' mouth movements. When you see a
> character talk, some of the lip/vowel positions appear almost
> short-cutted, (as in traditional animation). The reason that this
> puzzles me is that they apparently have the data of the original
> actors' mouth movements and have a program that can translate these
> original movements to the animated characters, (right?) Why not put
> the whole motion in?
In fact, that's not exactly how things run at Pixar. Other studios may be
contented by using software that directly translates mouth movements into
keyed digital form (by some form of pattern recognition i.e. motion
capture), however (afaik) people at Pixar essentially believe that it is a
shortcut (although they do have a degree of analog control involved to
introduce randomness that is present with natural motion) which defeats the
certain aspects of toon-making.
I have just seen Finding Nemo today. I am not a laureate when it comes to
cartoons in general, but I liked it very much. As far as animation goes,
Pixar did it once again! Two thumbs up!
Quote:> How come they are skimping on these mouth movements/synchronizations?
I have only seen it once and it didn't bother me. I'll pay more attention
next time around.
Quote:> Is it that aesthetically they just like the way it looks?
Well, since the movie is viewed and re-checked more than a hundred times in
its entirety before it even leaves Pixar Animation Studios, I'd say they
thought the animation was satisfactory.
Quote:> Is it a budget issue?
I don't think it's a budged issue.
Seriously, after working for years on storyboarding, design, modeling,
shading and animation I don't find it likely to run out of juice in the
mouth-keying ;) Besides, you can always check Monsters Inc. and compare. The
method they used is essentially the same.