CFP Virtual Storytelling'03 - Extended Deadline: June, 27

CFP Virtual Storytelling'03 - Extended Deadline: June, 27

Post by Patrice Torgue » Fri, 13 Jun 2003 21:48:25



Some people have asked for some additional time to submit their abstract papers
and we are pleased to inform that we have accepted to postpone the deadline for
the submission.
With our apologizes in advance for any cross-posting,
--
The Virtual Storytelling'03 Committee

              CALL FOR ABSTRACTS; EXTENDED DEADLINE JUNE 27, 2003

===============================================================================
                             VIRTUAL STORYTELLING'03
            Second International Conference on Virtual Storytelling
             "Using Virtual Reality Technologies for Storytelling"

                            November, 20-21 2003
      Modern and Contemporary Art Museum "Les Abattoirs", Toulouse, France

                  http://www.virtualstorytelling.com/ICVS2003/
===============================================================================

With the support of:

     The European Commission,
     Grand Toulouse,
     The Communication et Systmes Group,
     The University of Glasgow,
     The University Paul Sabatier of Toulouse,
     The French Virtual Reality Working Group GT-RV

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BACKGROUND
----------

This conference will be the second of the International Conference on Virtual
Storytelling series. The first one, took place on September 27-28, 2001 in
Avignon (France) in the frame of the prestigious "Palais des Papes". Despite
the tragic events of the 11th September that led to some last minute
cancellations, more than 100 people from 14 different countries (Belgium,
France, Canada, Czech-Republic, Denmark, Germany, Greece, Ireland, Italy,
Luxembourg, South-Korea, Switzerland, U.K., U.S.A.) attended the four invited
lectures given by international experts - Eric Badiqu & Pascal Jacques
(European Commission), Andrew Glassner (consultant) &  Ronen Barzel (formerly
animation scientist at Pixar), Paul Kafno (producer and managing director of
HD Thames) and Bruce Blumberg & Bill Tomlinson (Synthetic Characters Group,
MIT Media Lab), the thirteen scientific talks and the six scientific
demonstrations.

One demonstration was a live show of virtual puppets presented during the Gala
Dinner. Two SME presented some high-tech hardware (Immersion SA) and software
(RealViz) on industrial booths and sponsored ICVS'2001 by offering prizes for
the "Best Paper" and for the "Best Application". We know for sure that these
prizes are currently used by the recipients to improve their artistic and
scientific research.

The conference proceedings, composed of 210 pages, were published by Springer
as volume 2197 of the Lecture Notes in Computer Science series. More than 150
copies have been distributed to the participants, the members of the Committee
and the sponsors. Moreover, Springer sent copies of the proceedings to the
numerous libraries around the world that have subscribed to the LNCS and gave
an electronic access to the proceedings via the LINK Web site.

More information on Virtual Storytelling'01:
      http://www.virtualstorytelling.com/ICVS2001/

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SCOPE
-----

The story is the richest heritage of human civilisation. One can imagine the
first stories being told, several thousand centuries ago, by wise old men
huddled around camp fires. Since this time, the narrative process has been
  considerably developed and enriched: sounds and music have been added to
complement the speech, while scenery and theatrical sets have recreated to
enhanced the story environment. Actors, dancers and technicians have replaced
the unique storyteller. The story is no longer the sole preserve of oral
narrative but can be realised in book, theatrical, dance or movie form. Even
the audience can extend up to several million individuals. And in its many
forms the story lies at the heart of one of the world's most important
industry.

The advent of the digital era has enhanced and accelerated this evolution:
image synthesis, digital special effects, new Human-Computer interfaces and
the Internet allow one to not only realise more sophisticated narrative forms
but also to create new concepts as video gaming and virtual environments.
The art of storytelling is becoming evermore complex.

Virtual Reality offers new tools to capture, and to interactively modify the
imaginary environment, in ever more intuitive ways, coupled with a maximum
sensory feedback. In fact, Virtual Reality technologies offer enhanced and
exciting production possibilities for the creation and non-linear manipulation
in real time, of almost any story form.  This has lead to the new concept of
Virtual Storytelling.

Virtual Storytelling'03  will gather researchers from the scientific, artistic
and industrial communities to demonstrate new methods and techniques, show the
latest results, and to exchange concepts and ideas for the use of Virtual
Reality technologies for creating, populating, rendering and interacting with
stories, what ever their form be it theatre, movie, cartoon, advertisement,
puppet show, multimedia work, video-games...

In particular, the conference will address the following topics:

  - How to acquire the story elements (objects, decors, environments, etc.)
    from reality?
  - How to create virtual actors? How to model their geometry and physical
    behaviours in real time? How to populate virtual environments and manage
      their interactions?
  - How to animate the virtual actors (e.g. their faces, clothes, and hairs,
      etc.) in real time?
  - How to include lifelike elements in the virtual environment? How to create
    "realistic" behaviours and emotions?
  - How to create storyboards from virtual environments? How to create and
    manage non-linear scenarii?
  - How to simulate the production (lighting, actors direction, etc.) and the
    shooting (camera trajectory)?
  - How to create real-time special effects (explosion, fire, snow, rain,
    layered fog, etc.)?
  - How to use Virtual Reality interfaces (force feedback systems, stereoscopic
    or immersive display, 3D sound) for creating and telling virtual stories?
  - How to render or broadcast virtual stories in real-time?
  - What are the new narrative forms allowed by Virtual Storytelling?
  - How Virtual Storytelling can be compared to traditional storytelling? What
    is the impact of non-linear and collaborative working (authoring and
    production) environments on the creativity?
  - What are concrete examples of using Virtual Storytelling?

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COMMITTEES
----------

o Chair:

   Olivier Balet           Technical Director, Virtual Reality Department,
                           Communication & Systmes Group, France
   Jean-Pierre Jessel      Associate Professor, Computer Graphics Dept.,
                           University Paul Sabatier, Toulouse, France
   Grard Subsol           Senior Researcher, France

o Local Organization

   Patrice Torguet         Assistant Professor, Computer Graphics Dept.,
                           University Paul Sabatier, Toulouse, France

o Scientific and Application Board:

   Norman I. Badler        Director of the Center for Human Modeling and
                           Simulation, University of Pennsylvania, U.S.A.
   Maurice Benayoun        Director of the Creation, Z-A Production, Paris, France
   Bruce Blumberg          Associate Professor, Synthetic Characters Group,
                           MIT MediaLab, U.S.A.
   Ronan Boulic            Senior Researcher, Virtual Reality Lab, Swiss Federal
                           Institute of Technology, Lausanne, Switzerland
   Marc Cavazza            Professor of Intelligent Virtual Environments,
                           School of Computing and Mathematics,
                           University of Teesside, U.K.
   Franz Fischnaller       Professor at Electronic Visualization Laboratory,
                           School of Art and Design, University of Illinois at
                           Chicago, U.S.A.
                           Art-Director and Production Coordinator of
                           F.A.B.R.I.CATORS, Milano, Italy.
   Catherine Garbay        Research Director, TIMC Lab. IMAG, France.
   Stefan Goebel           ZGDV, Darmstadt, Germany
   Jonathan Gratch         Project Leader, Institute for Creative Technologies,
                           University of South California, U.S.A.
   Alain Grumbach          Professor, Artificial Intelligence Group, Networks
                           and Computer Science Dept., ENST, Paris, France
   Barbara Hayes-Roth      CEO, Extempo Systems Inc., U.S.A.
   Paul Kafno              Director, HD Thames, U.K.
   Wim Lamotte             Professor, Expertise Centre for Digital Media,
                           Limburgs Universitair Centrum, Diepenbeek, Belgium
   Didier Libert           ENSAM, Paris, France
   Sina Mostafawy          [rmh], Germany
   Ryohei Nakatsu          Professor, School of Science and Technology,
                           Kwansei Gakuin University, Sanda, Japan
                           CEO, Nirvana Technology Inc., Japan
   Jean-Christophe Nebel   Research Fellow, 3D-MATIC Laboratory, University of
                           Glasgow, U.K.
   Sally Jane Norman       General Director, Ecole Suprieure de l'Image,
                           Angoulme/Poitiers, France
   Catherine Plachaud     Professor, University of Paris 8, France
   Ken Perlin              Director of the New York University Media Research
                           Laboratory and Center for Advanced Technology, U.S.A.
   Simon Richir            Assistant Professor, ISTIA Innovation, Angers, France
   Leonie Schaefer         Researcher, Fraunhofer Institute for Applied
                           Information Technology, Sankt Augustin, Germany
   Barry Silverman         Director Ackoff Center for the Advancement of the
                           Systems Approach, University of Pennsylvania, U.S.A.
   Ulrike Spierling        Professor, University of Applied Sciences, Erfurt,
                           Germany
   Marie-Luce Viaud        Senior Researcher, INA, Bry-sur-Marne, France
   John Wilson             Director of the Nottingham University's Institute for
                           Occupational Ergonomics and Director of the Virtual
                           Reality Applications Research Team, Nottingham, U.K.
   R. Michael Young        Director, Liquid Narrative Group, Dpt. of Computer
                           Science North-Carolina State University, Raleigh,
                           U.S.A.
   ...

o Programme Committee:

   Jan Allbeck             Ph.D. Student, Center for Human Modeling and
                           Simulation, University of Pennsylvania, U.S.A.
   Victor Bayon            Research Associate, VIRART, University of
                           Nottingham, U.K.
   Stphane Donikian       Research Scientist, SIAMES Project, IRISA,
                           Rennes, France
   Patrick Doyle           Ph.D. Student, Knowledge Systems Laboratory, Stanford
                           University, U.S.A.
   Junichi Hoshino         Assistant Professor, Entertainment Computing
                           Laboratory, Tsukuba University/PRESTO JST, Japan
   Ido Iurgel              Researcher, ZGDV, Darmstadt, Germany.
   Alexander Lechner       Vertigo Systems, Germany.
   Manuel Vi?as Limonchi   University of Granada, Spain
   Nadine Richard          Post-Doc, Information Interaction Intelligence Group,
                           ENST, Paris, France
   Magy Seif El-Nasr       Assistant Professor, School of Information Science and
                           Technology, Pennsylvania State University, U.S.A.
   Alexander Sibiryakov    Research Assistant, Dept. of Computing Science,
                           University of Glasgow, U.K
   Danae Stanton           Lecturer, Learning Sciences Research Institute,
                           Department of Computer Science, University of
                           Nottingham, U.K.
   Andrew Stern            Artist and Researcher, InteractiveStory.net, U.S.A.
   Bill Tomlinson          U.S.A.
   Daria  Tsoupikova       Assistant Professor, Electronic Visualization
                           Laboratory, School of Art & Design, University of
                           Illinois at Chicago, U.S.A.
   ...

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PROGRAMME
---------

The conference will be composed of:

  - 4 one-hour keynote presentations presented by international experts:

    o Sally Jane Norman

      Director of the Ecole Suprieure de l'Image, Angoulme/Poitiers, France.

      Sally Jane Norman is a New Zealander/ French cultural theorist and
      practitioner working in performing arts, new media and technology. She holds
      a Ph.D. in theatre studies (Universit de Paris III). She was scientific
      director of the 1993 Louvre international conference on "New Images and
      Museology"; instigator of performance/ technology events (Institut
      International de la Marionnette, Charleville-Mzires; Zentrum fr Kunst
      und Medientechnologie, Karlsruhe; Studio for Electro-Instrumental Music -
      STEIM - Amsterdam); collaborator on ESPRIT art and technology projects at
      the ZKM (1997-99); artistic advisor to STEIM; member of the European
      Cultural Backbone.

    o "Building virtual actors who can really act" by Ken Perlin,

      Professor in the Department of Computer Science, and Director of the New
      York University Media Research Laboratory and Center for Advanced
      Technology.

      Ken Perlin's research interests include graphics, animation, and multimedia.
      In 2002 he received the NYC Mayor's award for excellence in Science and
      Technology and the Sokol award for outstanding Science faculty at NYU. In
      1997 he won an Academy Award for Technical Achievement from the Academy of
      Motion Picture Arts and Sciences for his noise and turbulence procedural
      texturing techniques, which are widely used in feature films and television.
      In 1991 he received a Presidential Young Investigator Award from the
      National Science Foundation.
      Dr. Perlin received his Ph.D. in Computer Science from New York University
      in 1986, and a B.A. in theoretical mathematics from Harvard University in
      1979. He was Head of Software Development at R/GREENBERG Associates in New
      York, NY from 1984 through 1987. Prior to that, from 1979 to 1984, he was
      the System Architect for computer generated animation at Mathematical
      Applications Group, Inc., Elmsford, NY. TRON was the first movie for which
      his name got onto the credits. He has served on the Board of Directors of
      the New York chapter of ACM/SIGGRAPH, and currently serves on the Board of
      Directors of the New York Software Industry Association.
                   More information: http://mrl.nyu.edu/~perlin/

    o "Virtual Storytelling in Europe" by a representative of the European
    Commission.

    o To be announced.

  - 16 thirty-minute scientific presentations selected by the international
  programme committee.

  - demonstrations.

The working language will be English.

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LOCATION
--------

The conference will be held in the Modern and Contemporary Art Museum "Les
Abattoirs" of Toulouse, France. Toulouse is  located in the Southern  part of
France, about 700 kilometers (450 miles) from Paris. The city is the 4th
biggest French town and is very famous as for its heritage treasures that
for its high-tech industry.

More information on Toulouse:
      http://www.ot-toulouse.fr/English/

More information to get to Toulouse:
      http://www.ot-toulouse.fr/English/venir/setvenir.html

With the Left Bank of the Garonne now confirming its status as a centre of
culture, a new idea has seen the light of day in the former Toulouse abattoirs,
  which were opened in 1831 by the town architect and designer Urbain Vitry. In
1995, after an international competition, the architects Antoine Stinco and
Rmi Papillault created a vast open space of 6000m2 to accommodate the new
purpose of the building: permanent and temporary exhibitions, artistic
experimentation and encouragement to creativity, a library with access for
the public, bookshop, auditorium and caf-restaurant.

More information on the Modern and Contemporary Art Museum "Les Abattoirs":
      http://www.ot-toulouse.fr/English/decouvrir/musees/abattoirs.html
      http://www.lesabattoirs.org/

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AGENDA
------

  - April 1, 2003        Opening of the conference web site at
                                 www.virtualstorytelling.com
  - June 27, 2003        Deadline for submission
  - July 21, 2003        Notification of acceptance
  - August 29, 2003      Deadline for definitive version
  - November 20-21, 2003 Conference

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SUBMISSION PROCEDURE
--------------------

o Abstracts will be submitted in English with the following format:

  - One page with title, author name(s) and affiliation(s) and keywords.
  - An abstract of 4 pages maximum, figures and references included
    (the definitive version could be 10 pages long).
  - Font size 12 pt, single column, simple spacing.

ONLY ELECTRONIC VERSIONS EXCLUSIVELY IN PDF format will be submitted.

o The files must be sent, attached in a mail, BEFORE  Friday June 27, 2003 to:

     Gerard.Sub...@wanadoo.fr
     Patrice.Torg...@irit.fr

o Submitted abstracts will be reviewed by 3 members of the Program Committee.

o Notification of acceptance will be sent to authors on Monday July 21, 2003.

o A style format (Word and Latex templates) will be available for the definitive
versions.

o Two PAPER and one ELECTRONIC version (exclusively in pdf format) of the
definitive versions will be sent before Friday August 29, 2003.

o proceedings, Write-ups of talks and presentations will be published by
Springer as a
volume of Lecture Notes in Computer Science series that will be available
during the workshop. See the proceedings of the first edition:
http://link.springer.de/link/service/series/0558/tocs/t2197.htm

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CONTACTS
--------

Grard Subsol      Gerard.Sub...@wanadoo.fr
Jean-Pierre Jessel jes...@irit.fr
Patrice Torguet    torg...@irit.fr
Olivier Balet      Olivier.Ba...@c-s.fr

Web Site:          http://www.virtualstorytelling.com/

Mailing List:      http://groups.yahoo.com/group/icvs2003/