Can anyone give me some advice on lighting for an open space terrain? I've
seen plenty of tutorials on OpenGL lighting, but they cover things like how
OpenGL lighting works, materials, etc.
I'd like some advice as to where to put lights, what kind of lights, etc.
I'm producing a terrain based on a height field, and so far I haven't been
able to produce anything even semi-realistic. I'm not interested in
producing high-quality graphics or anything, but I'd like to at least get
the shading right!
Any ideas or pointers would be much appreciated!
Thanks,
Morfeas
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www.freecfm.com/m/morfeas