> Where could I find the version 1.2 of the OpenGL for Win98?
I haven't heard of any available, but you need to ask what functionality
you need from 1.2, and ask your vendor(s) if they support that as
extensions to 1.1.
Quote:> I'm Creating a RPG, with my team, and we are trying to build a map
> with isometric visual formed of small wedges (rotated of 45 degrees on
> the axle X and Z), but once rotated these isn't more placed side by
> side and adjoining.
> How could I resolve this problem?
This is likely to be your problem rather than the OpenGL implementation.
If you give the *same* vertex values with the *same* transformations, these
should map to the same window coordinates. If the vertex values are
almost equal, they could easily map to different window coordinates.
Andy V (OpenGL Alpha Geek)
"In order to make progress, one must leave the door to the unknown ajar."
Richard P. Feynman, quoted by Jagdish Mehra in _The Beat of a Different Drum_.
Paul Martz's OpenGL FAQ: http://www.opengl.org/About/FAQ/Technical.html