I have an OpenGL application which worked under NT 3.51, but won't under
NT 4.0. One problem is that if I suspend the context using
wglMakeCurrent (NULL, NULL), and then assign it again using
wglMakeCurrent, I get an illegal memory access in __glInitDepth16 for
using a 0 pointer, with the following stack.
CRotateXlate::do_xforms() line 1614
Another problem is that after drawing an object around 100 times, it
draws very slowly. I haven't had time to look into this one. I assume
that these problems are some quirk with NT 4.0, or with OpenGL for NT
4.0. Has anyone had similar problems and knows the solution?
Software Consultant www.vianova.com/~vianova
Via Nova OpenGL, Open Inventor products for Windows 95/NT