I need to rotate the camera around the scene according to mouse
movements. I am using XForms X toolkit... Can anyone please help.
HOW CAN ONE DRAW A PIXEL, THEN DO A ROTATION (glRotateF) AND THEN GET FROM
OPENGL THE NEW COORDINATES OF THE ROTATED PIXEL ?
WHEN YOU WANT TO MOVE THE POSITION OF THE CAMERA ITSELF BY X DEGREES AROUND
SOME VECTOR, IS THERE A SIMPLE WAY TO DO IT (without having to write the
functions that do rotation yourself) ? must be some good code ready to use
for this somewhere...
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