Can any one give me some hints in how to export the 3D studio Max drawing
into a openGL program in C++ language?
Thanks really alot
for Irix,Win32 and Linux to read in .3ds files or .wrl files
Quote:> Can any one give me some hints in how to export the 3D studio Max drawing
> into a openGL program in C++ language?
> Thanks really alot
a) I have currently been doing 3D mesh and texture coordinate calcuations
in 3D studio MAX.
b) I then export this static model to *.3DS files.
c) I use Keith Rule's shareware CrossRoads to import *.3DS files and export
to C Source code.
d) I rebuild the geometry of the C-Source code via OpenGL calls.
e) Everything is COOL, EXCEPT --- My texture coordinates are not perfect
(i.e. exactly like 3DS MAX!)
What to do:
a) Does anyone know where I can find either a C-Source code exporter or a
Direct OpenGL exporter for 3D Studio MAX where my Mesh and Texture
coordinates will be "Perfectly the same???"
b) Or is there another program (Like Crossroads) that can do this for me!
c) I have money... I need this!!! :-)