Whilst having problems with setting up my Creative Labs Banshee card, and
messing round with all the various drivers etc. I came accross the
- Use the Opengl32.dll provided by Creative in the opengl directory on the
driver CD (about 768k, I think) in your application's base directory..
- In autoexec.bat, enter:
..and you get openGl in a window! (for example, running glquake with:
glquake -width 400 -height 300 -window
will give you glquake in a window!)
I imagine that the version of the opengl32.dll provided by creative is
some kind of preview version of the full ICD to be released later..
(even though creative have said in their readme.txt file that their
drivers DON'T support opengl in a window)
It seems to work pretty well, but it isn't as fast as fullscreen (I've
only got a P200MMX, though) (oh - and your desktop needs to be in 16-bit
color or it messes up).
The idea for using the SET command came from looking at the .pdf release
notes supplied with 3dfx's opengl ICD version 2.1 beta, which describes
how to enable windowed support on the voodoo rush.. The limitations of
opengl in a window seem to be similar to those described for the voodoo
Happy windowing - and here's looking forward to what the full ICD will be
O __ John Finney
__ o /o \/ Southampton University, UK
\/ o\ \__/\ Final Year - BSc Computer Science