Hi all,

I had problems with my news server, so I don't know if this message is

already posted. Here it goes again :)

First sorry about my english.

I'm looking for a good algorithm for constructing triangle strips from

triangular models. I've found some of them for global polygonal

models, I mean, they perhaps lost some performance trying to convert

polygonal faces into triangles, so there must be some optimized

algorithm for already triangulated models.

I've read the paper "Optimizing Triangle Strips for Fast

Rendering" written by F.Evans, S.Skiena, A.Varshney and they mentioned

like a future work to do:

Perform a careful study of algorithms for constructing

triangle strips from fully triangulated models ...

I want to know if anybody knows about this or something like that.

Any help would be apreciated.

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Lander Urbizu

Virtualia, 1997.

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