My machine doesn't have hardware acceleration, so I'd like to be
able to switch between shaded and wireframe/non-depth-buffered
renders. Right now, the shaded render is too slow for interactive
work (and I don't think it's the vertex transform time--I have an
X11 app that does wireframe, and it's much faster than OpenGL).
I've switched the polygon state to non-filled, but I suspect it's
still checking the depth buffer. Render times are roughly equal for
filled and non-filled. I'm working with Mesa+Linux, but would like a
solution that's portable to windoze and other unix boxes.
Thanks for any help,