I was wondering.. is there any way I can use a OBJ file scene to make a
BSD tree... to make life simplier.... I don't want to write another
freakin engine... I have it so that right now it uses the Z-BUFFER.. but
it to damn slow for games. and other applications that I might write
later on... I want to figure out how to generate just the Visibility
list.... and later on.. when I get some more time on my hands the light
maps... unless someone has some really really really simple way to
calculate the stupid polygons... also is it possible since I am using
TRIANGLES for my faces... can I do BSP under that method .. or do I have
to use POLYGONS like 4,5,6 VECTORS.. or something.. if someone can help
me out here. I would appreciate it..
and if your a girl.. I'll kiss you. hehe. .joke.. take it easy for those
who may get offended..